Behind Bars

March 23rd 2025


Behind Bars is a first-person escape game where the player has to solve puzzles to escape a prison cell. It was a project made in one week for Albright College’s Spring 2025 Game Jam, and it got an honorary mention.

I wanted to do something different and experimental compared to Lightweight Labs. This includes making a 3D game as opposed to a 2D one. I also chose to have the game focus on vibes and emotions over general fun. The game has a liminal atmosphere that helps capture the feeling of being stuck in a prison cell, making the player want to explore and escape.

The game also has a twist at the end where the cell door closes and reveals a hidden treasure room. The player can now only look at the treasure from the other side of the bars while it rains. The theme of the Game Jam was “Out of Bounds”—where things are different on the other side. When you escape the prison, you start to question whether it was worth it or not. The outside is just as much of a prison as the inside.

I modeled everything in Blender. This was the first time I made 3D assets for Godot. The game also utilizes Foley sounds for footsteps and room noise.